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Artist

  • ?daniillykov+ -2

Copyright

  • ?gundam+ -69,324
  • ?gundam_unicorn+ -2,210

Character

  • ?loto+ -16

General

  • ?3d+ -13,132
  • ?assault_visor+ -7,897
  • ?cannon+ -18,677
  • ?character_name+ -301,822
  • ?damaged+ -8,042
  • ?dirty+ -14,303
  • ?earth_federation+ -2,019
  • ?earth_federation_space_forces+ -707
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  • ?machinery+ -8,390
  • ?mecha+ -52,529
  • ?mecha_focus+ -13,599
  • ?mobile_suit+ -13,637
  • ?no_humans+ -228,398
  • ?red_assault_visor+ -334
  • ?robot+ -87,661
  • ?roundel+ -2,002
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  • ?marmoset_toolbag_(medium)+ -37

Information

  • ID: 7066616
  • Uploader: redtails »
  • Date: 2024-05-09 23:00
  • Update: 2026-08-07 06:11
  • Size: 1.29 MB .jpg (3840x2160) »
  • Top tagger: redtails (29)
  • Source: daniillykov.artstation.com more
  • Rating: General
  • Views: 2
  • Score: 0
  • Favorites: 0
  • Status: Active

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Media asset #1
Danbooru

Artist's commentary

D-50C Loto Fan Art from Mobile Suit Gundam

First and foremost, Marmoset Toolbag 4 is literally a godsend of a software. I don't think that I will be revisiting Blender for rendering anytime soon. Secondly, I ran into differing color issues with my monitors and at this point, if it look good on my screen then so be it. I remember spending a week on texturing this model. I wanted to encapsulate the aesthetic of a mobile suit and apply it onto a lesser known model. So I painstakingly created so many normals and hand made textures, but the results speaks for themselves. Here's my rendition of the D-50C Loto, consisting of just over 50k polys. Disclaimer: I don't profit off of these or redistribute them, it's to practice the process of hard-surface game asset creation from start to finish.

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